Hi again! I am writing after two busy weeks during which I was building websites and studying. Now it is the time to release all that information that I stacked in my browser for weeks. I have been thinking about the possibilities of projecting a 3D image onto 2D planar. In other words, the process of creating a 3D scene and then seting up an orthographic(2D) onto the scene. Max/MSP Jitter can easily handle orthographic views thanks to OpenGL and its jit.gl.render object. It is a matter of adding '@ortho 1' command to jit.gl.render object. Now, it is all great but in my case I am using DirectX as a renderer ans so I have to look for different solution.
Thanks to forums on Cycling74 website, I have found a recipe that seems to be useful in my project. Recipe 25:Raging Swirl is a patch that controls x,y and z axis of the image. It performs manipulations of a 3-dimensional matrix and visualizes 3-D data as a geometrical figure. Still, it is the experimentation with that perticular patch that will lead me to specific results. Moreover, in order to achieve these results I will have to have a IR LED sensor bar. This bar in connection with Wii Remote is the image manipulation tool without which I cannot experiment fully with the patches.
I do not want to buy the Wii Sensor bar and mainly becuase of the fact that I am spending money onto something that can be build using cheap parts. The whole process of building your own 'ugly' sensor bar is described here.
It seems like I am ready to begin the extended creation of my Neovision project. Finally, after few weeks of research, I have it all planned step by step. This is way is really more convenient. Firstly, I research for weeks to plan my very first step leading me all the way to the last. Oh, but no, I have not decided upon my last step. I am still not sure whether I should accomplish it as a Head Mounted Device or a Glove. It is a hard choice to make when the project has to be 100% ready in May when the Degree Show starts. On one hand, the safe solution would be to exhibit the project in form of a glove but at the same time lacking the effect of immersive interaction with the animation. And in case of Head Mounted Device, the effect would be immersely astonishing but it would cost me stresful month of preparation. If I will go for the design of a Head Mounted Device, this is how it will look like:

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