Hello everyone! The project which I have been describing in details on these pages entered the next stage of development. Already, there have been improvements in esthetic's design. The camera placed on the goggles, responsible for showing the surrounding, has been mounted inside the goggles. Moreover, some additional features have been added to the overall look of the davice itself. The cover has been taken off in order to fit the camera and so the new cover had to be developed. Plus, previously it's been proved that the visitors of TVU Degree Show Digital Piracy Exhibition weren't convinced by its fragile structure. Today, the structure is more stable and user friendly.
A device that I am creating is a digital tool for artists. Its form is way much more sophisticated than a brush or pencil but also in terms of usability it is also more valuable. This device allows us to manipulate the perspective of the image. It becomes a tool for an artist in terms of vision and imagination. Additionally, it represents the technique of projecting a fully dimensional 3D object onto 2D plane, a technique called isometric projection. It is a method of representing three-dimensional objects in two dimensions where the X,Y and Z axes are equally foreshortened and and the angle between any two of the axes are 120 degrees.
The project consists if two cameras, AV goggles, two RC hobby motors, Wiimote controller and a projection plane. The first camera is attached to the goggles and the second to RC motors. The position of the first camera depends on the position of the second. Both move along X and Y axis thanks to the Wiimote controller placed under the projection plane. The Wiimote controller's role is to be a vantage point and to read the position of an object in 2D or 3D space. In this case it is the position of the first camera in 2D space that is being read. Thanks to these specific values of the controller, it is possible to send the data of a position of an object to be received by RC motors that control the position of the second object. And so, the position of the first camera is equal to the position of the second camera.
