Thursday, 26 March 2009

The Neovision - Etiude 2

Hi again! I am writing after two busy weeks during which I was building websites and studying. Now it is the time to release all that information that I stacked in my browser for weeks. I have been thinking about the possibilities of projecting a 3D image onto 2D planar. In other words, the process of creating a 3D scene and then seting up an orthographic(2D) onto the scene. Max/MSP Jitter can easily handle orthographic views thanks to OpenGL and its jit.gl.render object. It is a matter of adding '@ortho 1' command to jit.gl.render object. Now, it is all great but in my case I am using DirectX as a renderer ans so I have to look for different solution. 

Thanks to forums on Cycling74 website, I have found a recipe that seems to be useful in my project. Recipe 25:Raging Swirl is a patch that controls x,y and z axis of the image. It performs manipulations of a 3-dimensional matrix and visualizes 3-D data as a geometrical figure. Still, it is the experimentation with that perticular patch that will lead me to specific results. Moreover, in order to achieve these results I will have to have a IR LED sensor bar. This bar in connection with Wii Remote is the image manipulation tool without which I cannot experiment fully with the patches. 

I do not want to buy the Wii Sensor bar and mainly becuase of the fact that I am spending money onto something that can be build using cheap parts. The whole process of building your own 'ugly' sensor bar is described here

It seems like I am ready to begin the extended creation of my Neovision project. Finally, after few weeks of research, I have it all planned step by step. This is way is really more convenient. Firstly, I research for weeks to plan my very first step leading me all the way to the last. Oh, but no, I have not decided upon my last step. I am still not sure whether I should accomplish it as a Head Mounted Device or a Glove. It is a hard choice to make when the project has to be 100% ready in May when the Degree Show starts. On one hand, the safe solution would be to exhibit the project in form of a glove but at the same time lacking the effect of immersive interaction with the animation. And in case of Head Mounted Device, the effect would be immersely astonishing but it would cost me stresful month of preparation. If I will go for the design of a Head Mounted Device, this is how it will look like: 



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Monday, 9 March 2009

The Neovision- Etiude 1

Hi everyone! My journey with 3D hybrids began at the Kinetica Art Fair exhibition. That is when I realised what I want from my new project. Although, I did not see many video art projects at the exhibition, I realised that I have basic knowledge of how many of these project are done. My previous flirtation with distance sensors, LEDs and programming was strong enough to make me understand how the process of electronic art making looks like. Now I know that I will never lose this instinct.

Last semester I was developing my idea of a glove-like device, the Neovision. The final artefact looked differently and much better than I predicted it to be in the beggining. I enhanced its responsivity but at the same time had to leave some of the ideas behind. Quick reminder - The Neovision.  Among its capabilities is the movie playback control using the URM37 ultrasonic sensor and 'chromakeying'.  

This semester I am about to enhance the Neovision's vision:-) by adding the functionality of Wii Remote and applying 3D graphics. In most cases of chroma keying, the camera is static and the background is projected onto coloured material. In the case of Neovision, the camera is dynamic and the image/video can be projected onto a chosen colour. So, it could be a wall, door, desk or computer screen. At the moment, Neovision operates without responding to Y and Z axis of the camera. The only response is achieved thanks to ultrasonic sensor X axis distance from the object.

This phase of the project will change the above and the viewer will be able to interact with the projection more freely. Johnny Lee found the perfect answer to achieve this effect. Thanks to his experimentation with Wii Remote and sensor bar. As he describes: 'This effectively transforms your display into a portal of a virtual environment'.  


Kinetica Art Fair 2009