Friday, 17 April 2009

Etiude 6 - 4D

Orthogonality
In the familiar 3-dimensional space that we live in, there are three pairs of cardinal directions: up/down (altitude), north/south (latitude), and east/west (longitude). These pairs of directions are mutually orthogonal: they are at right angles to each other. Mathematically, they lie on three coordinate axes, usually labelled x, y, and z. The z-buffer in computer graphics refers to this z-axis, representing depth in the 2-dimensional imagery displayed on the computer screen.
A space of four spatial dimensions has an additional pair of cardinal directions which is orthogonal to the other three. This additional pair of directions lies on a fourth coordinate axis perpendicular to the x, y, and z axes, usually labelled w. Attested terms for these extra directions include ana/kata.

(http://en.wikipedia.org/wiki/Fourth_dimension)









This Easter I came up with an idea to include servo motors in my project. As I am not sure weather my previous idea of 3D video implemented onto a 2D plane will actually work. Even if it does, do I have enough time to finish it? Many questions arose and among them one particullar - What is the purpose of my project?

But, hey, viewer's perspective of 2D space changes the perspective of seeing another 2D space inside...because the image inside is just a projection. A visible barrier existing between the real world in which we move in space and time and the other(virtual, distant) is the 2D plane(mirror, window, portal). A flat, physical boundary between two fully dimensional worlds. Though, it is possible for our minds to travel in two spaces at the same time. Expanding the sense of view, we can control an eye-like camera to see more. As an eye, the camera can turn left/right ap/down and zoom in/out. I am using two servo motors and Arduino Deicimila to control X,Y and Z axes of a webcam. Its positioning is controled by my movement. Wiimote is detecting my position in space and transfering the data to a different location, to where the camera is. The two, me and cam, can be located in two distant locations at the same time but it needs the connection to the software and internet server. In other words, the eye-like webcam becomes my eye. Moreover I can see two different locations at the same time, in the same perspective.

Again, is it 3D space in 3D space?or...


Friday, 3 April 2009

Digital Piracy - Etiude 4

As for this module I will be creating a 3D animation of a beach with a sea waves hitting the shore, nice blue sky and sun behind the horizon:) This idea was not taken out of the blue. Recently, our group of Digital Artists decided that the theme for the Degree Show is the 'Digital Piracy' what we (ass a group of contemporary artists) are trying to achieve is to explain to the visitors of the show what we see as digital piracy in the XXI century. It is rather sharing the code as open-source and sharing experience as a community opposed to stealing the software and abusing copyright law. We need to be understood as a fast-growing, enthustiastic community of modern artists and not as hackers or impostors. As Alexei Shulgin, Russian born contemporary artist, explains in his book 'Read Me: Software Art&Cultures', 'software art is a practice that regards software as a cultural phenomenon that defines one of the principal domains of our existence today'.
Alexei Shulgin is an artist who created 'Super-i Real Virtuality System'.





Shulgin's idea incorporates a neat design - VR goggles and a small image-processing box, it does not even need a computer. The visual effects are rather simple as producing some kind of filters that are used in Adobe Photoshop. Hmmm, I wonder how much money did he spend buying the goggles. It bugs me because I am trying to have something cheaper but less extravagant.

This week and next few days, I will be creating a 3D animation which I will then render into a short movie. Like it is written above, it is a beach:) I am more concerned about the possibilities of the projection. Hmm, maybe some of that will help - Throwable Display for Gaming. Rather a complicated idea but it did not take long to be recreated by Johnny Lee into a piece called 'Foldable Interactive Displays'.



Moreover on the topic - these are useful sites for any creative 3D artists.

Thursday, 2 April 2009